At the recommendation of Knarf Black, I finally downloaded this grim game of space exploration and ran it through its paces. You start as an astronaut awakening from cryosleep, adrift many millions of miles (perhaps millions of years as well) and the location of Earth quite uncertain.
Luckily, you have enough hydrogen, oxygen and iron to continue moving, continue breathing, and maintain hull integrity in the face of uncertain random events. At least, enough to get you to the next system before reaching a terminal loss of one of these resources.
The star map is quasi-random generated, full of randomly built planetary systems you need to investigate and mine. Much like a typical roguelike, a large portion of your success depends on lucking your way into some decent starting resources. In the run in which I finally reached one of the game ending screens, I had managed to stumble across an awesome abandoned ship much better than the starting vessel. Huge cargo hold for carrying extra supplies, and the alien engines accepted hydrogen as fuel (the typical source) but also carbon, one of the more easily acquired elements in the game.
Probably the ultimate frustration in any roguelike scenario is one that happens a lot in Out There: not finding one particular resource because it doesn’t come up, and then starving through no fault of your own. Once you’re dead, you start at the beginning with all your progress erased, with the bare minimum supplies in the bare minimum ship.
That said, I had a lot of fun during those few runs where I was able to really get a good system set up. The universe of Out There is jam-packed with exciting technologies you can upgrade your ship with.
The various random encounters can be quite surprising. At one point I stumbled across an entire ship full of cryogenically suspended humans. I couldn’t thaw them out, and eventually I abandoned them back to space. But later I came across technology to create a “garden” world from a typical barren rocky one, and thought back about the rocky orb the cryo ship had been orbiting.
The Ending
When you reach the conclusion of Out There, the ending is basically some text and a couple of static pictures. Afterwards you are unceremoniously restarted, without any of your stuff, right back at the beginning of the game.
I started looking for upgrades and technologies again, but quickly ran out of fuel and died. I’ve tried a few times since then, but have not managed to reach any of the other endings. Since Out There is a cell phone game, I can see a future where I find myself trapped for an extended period in a government queue or doctor’s waiting room, at which point there could potentially be some more space adventuring in store.
Starbound
My son’s 2 favorite games are Minecraft and Ark: Survival. A third popular option is Terraria. When he found out Starbound existed, it shot right to the top of his hot list for birthday presents. Strangely, once he secured the game it didn’t seem to get played with the unholy fervor of Ark: Survival, on which he has logged over a thousand hours.
Since I was on vacation, and it was technically my Steam account too, I decided to take the reins and see what this game was all about.
I dug in. LITERALLY. Ha ha ha HA ha ha ha. Sigh.
Okay, one thing I failed to realize about this game was this: of the playable races, one is a race of robotic knights trapped in a medieval aesthetic. If I had known this earlier, it would have been my game, not my son’s game. They even have glowy red eyes and weird emotionless dialog.
Exploring Caves and Visiting Planets
One of the strange things about my experience with Starbound is that my son had plenty of free rein beforehand to help craft my experience. Like most of today’s games, there’s an active modding community and my son and seen fit to download what was probably an insane about of additional content.
Since I never played the game beforehand, it can sometimes be tough to discern which was original and which is a mod.
Obviously the ancient forge that you can only use to craft lightsabers was an add-on. That one I saw through right away. But in the deep darkness of mining and cave exploration, I come across sections of weirdness.
Caverns made of copper piping and gears. Planetary substrate made of gooey pink flesh and acid pits. Patches of “alien soil” filled with glowing roots and eyeball clouds. When I asked him if any of these stuff was content from mods, he couldn’t remember himself. Obviously his video game experience is completely different from my own expectations.
So I go in digging through the goo. I mine gold and copper, tungsten and elusive “core fragments” hanging over steaming lava pits. I found you can even craft a breathing apparatus to explore airless moons and asteroid fields. The moons were particularly interesting: unexpected denizens were watching over the crystals you must eventually mine for spaceship fuel.
You can spend weeks exploring just one star system, and then you branch out and find untold other systems all with the same level of complexity, perhaps more.
There are rare periods my son’s not on the family computer. Or when my wife’s not on the family computer.
During those times, I am now on the family computer. And I’m playing Starbound.