Wednesday, November 19, 2014

Quick Look: New Bedford

After having a blast feeding the Montgomery Burns side of my personality in Le Havre I was tipped off to a new contender in the industrial worker placement genre with New Bedford.

I was tipped off to this new game by an extraordinary Dice Tower News brief, obviously written by an incredible genius and masterful journalist. Look at all the quotes and hyperlinks, like a carefully trussed filet mignon.

I have a cousin who's favorite novel (possibly ironically) is Herman Melville's Moby Dick. There are few Thanksgivings I have not heard of Captain Ahab's revenge-fueled whale-pursuing "circumnavigations".

Marry Moby Dick with the industrialized machinations for ultimate efficiency of Le Havre and I think you might just have New Bedford.

I must say one of the messier aspects of Le Havre is the ship-building. There is no point where you naturally feel the urge to build a ship, you just NEED to at certain points to artificially inflate your food production otherwise all your workers run out of fish guts to gnaw on. And then you ship resources and convert them into money…through a shipping lane "building" that can magically accommodate as many people as there are players.

New Bedford looks like it makes ship-building feel a bit more natural and part of the game as a whole.

I don't know for sure what resources you can gain, just by looking at the kickstarter. Wood and bricks for sure. I'm not positive on the timeline, but if coke production makes an appearance the game will be a shoe-in. Because who doesn't want to go on a coke-fueled whaling expedition?

No coke in sight

More details are posted by the designer here.

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