Thursday, July 26, 2012

Malfegor's Demonic Voltaic Power

Coursing through the Internet tubes, here is Part 2 of my Malfegor EDH Deck Presentation.

All 1-Mana-Cost Cards

Death Spark - Looks pretty worthless, doesn't it? Death Spark is included in this deck because it has AMAZING synergy with my general, Malfegor. Playing Malfegor causes me to discard all my cards. If I have at least 1 creature in my hand, Death Spark can be easily recouped into my new now-empty hand on the next turn. This gets me back into the action faster, and provides extra "not important" cards for discarding purposes as the game continues.

Devil's Play - I am trying this card out. It provides a useful Blaze effect you can cast again from the graveyard. Very useful if I end up having to discard it to Malfegor, as the card will still give me some benefit later down the road. The three red mana for the flashback cost is a little heavy, but should be manageable later in the game.

Executioner's Capsule - Threatening Terror-style effect I can get out of my hand quickly and onto the board. Once on the board, the effect is mostly uncounterable so even blue generals will have a problem with it. Only big weakness I see is the target creature has to be non-black. This has fouled me up previously against both Sliver Legion and Sliver Overlord.

Entomb - New addition I'm trying out. A tutor for graveyard-synergistic cards, this could even pull out a tucked general who could then be animated with any number of spells.

Evil Presence - More land destruction, creatively executed. Am I going overboard?

Expedition Map - Land searching done right. I can go find any land…colored sources if I need it or Volrath's Stronghold if I already have my mana on track.

Greater Gargadon - A 9/7 tank, and it costs me only 1 mana to cast. While the Gargadon percolates in the "suspend zone" you can sacrifice creatures, land, artifacts, just about anything that was going to die or get blown up anyway.

Goblin Balloon Brigade - The best 1 drop goblin ever created…that can fly. The perfect card.

Sol Ring - 2 mana springs from 1 mana. As amazingly useful as it is nostalgic…this card has grime and grit on it from my first days playing Magic in my high school cafeteria and in the back of Math Club.

Reanimate - Just got this card. I fear the possibility of sacrificing too much of my life for something really cool. I will have to see what my friends put into their graveyards.

Voltaic Key - I have nothing game breaking to use this with, so Voltaic Key will work in my deck as intended…providing extra uses each turn for my many cool artifacts.

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