Part V of an ongoing series.
Now it's time for the 4 drops!
Abyssal Persecutor - A 6/6 flying trampler for only 4 mana? There must be a big downside. As long as this creature is on the battlefield, every opponent is safe from losing. As he flies around and beats on stuff, most people are going to avoid using actual targeted removal on him. On my side of the fence, I have a number of ways of getting rid of him if the need comes up.
Boldwyr Heavyweights - A card in my deck purely for the LOL's. An 8/8 trampler for only 4 mana? Surely this card, too, must have some kind of drawback. In fact, depending on the deck, this drawback might get me into more trouble than its worth. But I like my opponents casting big creatures, and why not let them do it a little faster. Who knows, I might have some non-targeting mass removal waiting in the wings.
Diabolic Servitude - Repeatable reanimation is a pretty good thing. Bad part is this can only target creatures in MY graveyard. So we will see if I can keep it filled with critters. On the plus side, if Malfegor should ever end up in the graveyard, Diabolic Servitude is ready to yoink him right back into the land of the living. And if Mafegor gets removed from the game with Diabolic Servitude...he's just have to fly right back into the command zone where he belongs!
Fleshwrither - A poor man's tutor for 4-drop creatures. You may have noticed I have a couple extra-tricky creatures here to search up for special situations. The bad part is, the tutoring happens as a sorcery leaving the door open for a good removal spell. Hrumph!
Greed - Lots of card drawing, not quite as good as Necropotence but its what I have in my collection.
Horn of Deafening - An oldie but a goodie. Legends provided a host of really weird artifact effects that haven't been replicated in modern sets. Horn of Deafening stops most creatures in their tracks, preventing all damage and even effects triggered by damage.
Null Brooch - A repeatable counterspell. Pretty sweet to use when you don't have any cards in your hand. People normally forget I have this until they try a spell and it doesn't work.
Pestilence - A nice little boardsweeper you can keep on the board (and out of your hand) until the need arises. If I have Reassembling Skeleton out, I just have to leave enough mana to get him back into play and Pestilence stays on the board!
Phyrexian Processor - A couple posts back I decided 8 was the magic number to pay in life when the Processor comes out on the board. A big enough goon to be a threat to most creatures on the board. And I can make him over and over again.
Plague Sliver - A marvelous 5/5 for only 4 mana. The 1 damage per turn is almost inconsequential. Occasionally you run up against a sliver deck, but that hardly ever happens. Fun fact: this card is actually a reprint of Juzam Djinn in disguise.
Rakka Mar - Makes tokens for not very much mana. These are very similar to Spark Elementals, except they don't have trample and they don't get sacrificed.
Splinter Twin - Makes copies of things. This can be a really convoluted way to get rid of a general. Of course, a lot can go wrong while you gear up to make that one fatal copy. In other less crazy uses, Splinter Twin makes a dupe of just about anything else awesome in my deck, perhaps even Sheoldred.
Trading Post - Finally, the newest addition to my deck. I can use each one of these abilities at different times to give my deck a little push in the right direction. My favorite part is the artifact recursion.
So that's it for the 4 drops. Even crazier than the 3 drops? I believe so. Next up are 5 mana costing spells, which should be coming relatively soon. See you then!