Monday, January 18, 2010
Fire in the Sky
Unless you've been living in a cave (all the hermits in the house say yeah!), you're probably already familiar with the Worldwake prerelease card, Comet Storm. The better Meteor Shower, the better Fireball, basically the best way to get rid of lots of dorks on the opponent's side of the fence. Wizards has experimented with a lot of these X+Y=Z type spells, and I think so far Comet Storm is definitely the winner.
For EDH, Comet Storm gets even better. Right now, I like to hit up my fellow participants with a little late game trick called Wildfire. For 6 mana, you get 4 damage to each creature and 4 sacrificed lands per opponent. With Comet Storm, for 6 mana you can get 4 damage directed at a single creature, with each 2 mana you spend afterwards dealing yet another 4 damage to a different creature (or player). In a world where we might have 10 mana (which happens quite often), you can do 4 damage to 3 creatures. With 12, you can do 4 damage to 4 creatures. In a pinch, it can really just be a bad Fireball, doing 8 damage to a single creature for 10 mana.
Did I say BAD Fireball? Despite the increased mana cost, there's one thing that knocks Comet Storm out of the park regardless of how you use it. Instant Speed! That means you can send out the pain during the declare blockers phase, the declare attackers phase, or the always-popular end-of-your turn phase.
People are already starting to predict that Worldwake is going to be the MOST BROKEN SET EVAR. Of course, they do this for every set. But I can kind of see it this time, after all even I can appreciate a card that's good no matter when you draw it. Beginning of the game……awesome. End of the game…awesome. Multikicker is always just what you need. And the man lands look good, too.
Rest assured, I will be at prerelease with bells on. And it's not just because I like bells (bells are awesome). It will be to get my cheeto-stained hands on a delicious Comet Storm. See you there!