-- random invisible heckler
The construction of a typical Race for the Galaxy tableau feels very organic. The mind doesn't know exactly what it wants, but it has a half-formed idea and tailors the hand to fit this idea.
|End of game score: 43 points|
In the above tableau, the opening rounds were spent establishing a jack-of-all-trades mish-mash that could react to whatever cards I drew or actions the opponent played.
The first round I played Destroyed World and immediately traded the good to establish a decent hand size. The next round I dropped the space marines and drew some explore cards.
I then had both Terraforming Robots and New Survivalists in my hand, so I built the Terraforming Robots and was rewarded by my opponent also calling the settle action where I was able to play the New Survivalists for free and draw an additional card in the process.
When choosing to build the Terraforming Robots, I also had Consumer Markets in my hand. But I couldn't afford to build it and didn't want to wait around a turn exploring to get enough cards to make it work. That would have set me back quite a bit.
Luckily, the next turn I settled the Runaway Robots and traded the good immediately for a fresh stack of cards. And what should pop up but Free Trade Association. The next round I built Free Trade Association, then produced.
For the rest of the game, I consumed with the 2X bonus and produced until the victory point pile was exhausted. The last turn I settled Galactic Trendsetters.
If I hadn't drawn Free Trade Association, who knows how the game would have gone. I could have very well run into a bunch of gene/rebel/military worlds and gone that direction. If I had drawn one more consume development or settlement, I would have started a consume/produce cycle anyway.
All in all, a pretty good game.